﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MediaGarden.Models;

namespace MediaGarden.Pipeline
{
    /// <summary>
    /// TODO: Could be useful to have access to all the other media contexts, depends what else we want to do here
    /// </summary>
    public class MediaDisplayContext
    {
        public IMediaItem MediaItem { get; set; }
        public MediaDisplayOptions Options { get; set; }
        /// <summary>
        /// The dynamic display shape being sent to the template (you can e.g. populate model properties directly here)
        /// </summary>
        public dynamic Shape { get; set; }
    }
}
